pi-top blog

STEAM

The Case For Creative STEAM Projects (and three fun projects you can try with your class)!

Published on: 11/24/21

For a long time, STEM was the hot topic in the world of education. Science, technology, engineering and mathematics were deemed the most desirable mix of academic subjects and ...

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STEAM

Reducing Covid-19 Learning Loss with PBL

Published on: 11/22/21

Reducing Learning Loss with PBL and pi-top

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STEAM

[Video] How to get students excited about science

Published on: 05/23/19

This keynote was delivered at our Learning by Making event in Los Angeles by Brandon Rodriguez, Educator Professional Development Specialist at NASA's Jet Propulsion Laboratory.

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STEAM

What we've been reading, week 8

Published on: 02/23/19

Welcome to our weekly round-up! If you want to find out what's going on in the world of science, technology, education, and making then keep on reading.

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STEAM

Meet the 9-year-old taking STEAM healing into hospitals

Published on: 11/13/18

In this guest post, we find out how STEAM helps children in hospital not only keep learning, but also aid their recovery.

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STEAM

How to add Learning by Making to STEAM Lessons

Published on: 05/08/18

Are you looking for ways to engage your students more deeply in STEAM? Learning by making is a fantastic way to facilitate hands-on learning where students make, do or build ...

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STEAM

The future of EdTech: STEAM not STEM

Published on: 03/21/18

At pi-top we strongly believe that students embracing STEAM, by making and project-based learning, is vital to both their own future success and the wider success of the global ...

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STEAM

Celebrating Women in STEAM for International Women’s Day

Published on: 03/08/18

One of the most inspiring days of the year for any woman who works or teaches in science, technology, engineering, arts or maths (STEAM) is International Women’s Day (IWD), ...

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STEAM

The argument for game-based learning

Published on: 01/11/16

“90% of European jobs require ICT skills, and yet there will be 900,000 unfilled ICT positions in the EU by 2020. Less than 15% of European students have access in school to ...

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